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Warbots
Team
1 Designer
1 Artist
1 Programmer

Role
Game Designer

Production Time
48 hours+

(Initially made at Global Game Jam, work has continued after GGJ's end)
Warbots is a fast paced multiplayer real time strategy/action game. The game is played strictly online with 4 players, 2 in each team. Each player is assigned one robot. The goal of the game is to be the first team to reach a certain amount of resources. In order to win, the players must work as a team and use their robots’ unique skills in the most tactical and efficient way possible.

There are two robot classes in the game; the Builder-bot and Destroyer-bot. The Builder’s main objective is to construct different kinds of buildings, depending on the current situation. The Builder cannot attack, however, and it does not take much to kill it. It is therefore vital to stay defensive when playing the Builder, keeping a safe distance from enemy threat, hiding behind turrets and, of course, his good ol’ buddy the Destroyer-bot.

The Destroyer is the way more aggressive robot class in Warbots. The main objective when playing this class is to destroy as much of the enemy team’s robots and structures as possible. In addition to the killing, it is also a good idea to scout the enemy and see what they’re up to. All in all, the synergy between these two classes combined with the constant struggle for resources results in a tactical, fast paced multiplayer experience for everyone to enjoy. If they’re up to the challenge, that is.

What I did: Basic Concept, Pre-Production, Documentation (GDD), Planning, Leveldesign, Tweaking, Testing & Presentations.

Video: http://www.youtube.com/watch?v=u82FzyK6cIE





Copyright (c) Sebastian Lindqvist 2012 | sebastian.lindqvist@hotmail.com